Data file / numbers
The numbers, checked
794,291 visits, about 1,640 players online, 4,253 likes to 382 dislikes, 5,306 favourites and a 25 player server cap, all read from the Roblox API on 13 November 2026.
All numbers below were read from the Roblox API on 13 November 2026 at 01:39 UTC, in a single pass, so they describe one moment rather than a spread of hours.

Headline numbers
| Metric | Value | Endpoint |
|---|---|---|
| Visits | 794,291 | games?universeIds=10766431714 |
| Playing | 1,640 | same |
| Likes | 4,253 | games/votes |
| Dislikes | 382 | same |
| Like rate | 91.76% | computed from the two above |
| Favourites | 5,306 | games |
| Players per server | 25 | games maxPlayers |
| Group members | 60,742 | groups/441910786 |
| Created | 14 Sep 2026 | games |
| Last updated | 13 Nov 2026, 01:09 UTC | games |
The like rate is the one computed figure on the page: 4,253 divided by 4,635 total votes, which is 91.76%. Everything else is a field as returned.
Drift, per metric
This is the part most stat pages skip, and it is the part that decides whether a number is worth quoting.
| Metric | Drift | Re-check before quoting |
|---|---|---|
| Visits | grows every hour | yes, always |
| Playing | swings by hundreds within an hour | yes, always |
| Likes / dislikes | a handful a day | weekly is fine |
| Favourites | tens a day | weekly is fine |
| Group members | steady | monthly is fine |
| Server cap | fixed | never |
| Created date | fixed | never |
Visits and live player counts are the two that make a page look wrong fastest. A guide that says "1,700 playing" and was written a day ago is not lying, it is just stale, and there is no way to fix that except by timestamping it.
Reading the ratios
A 91.8% like rate on nearly 4,600 votes is a strong signal for a game this young. One vote in twelve is a dislike, which is better than the typical Roblox survival game and worse than a polished release.
Visits against favourites is the other ratio worth noting: 794,291 visits to 5,306 favourites is about one favourite per 150 visits. Low conversion fits a game where many visits are short: someone clicks from a front page, plays ten minutes, and leaves.
| Ratio | Value | What it suggests |
|---|---|---|
| Likes : dislikes | 11.1 : 1 | strong positive lean |
| Visits : favourites | 150 : 1 | most visits are short |
| Visits : group members | 13 : 1 | a small core converts to the group |
| Players : server cap | 66 servers full | healthy concurrency |
Concurrency, estimated
1,640 players across 25-player servers is roughly 66 full servers at that moment. Roblox does not publish an exact server count, so that is arithmetic on the two fields rather than a reported number, and it assumes full servers, which is an estimate.
It is still useful: 66 servers is enough that matchmaking finds you a game quickly, and small enough that the same names recur if you play at a fixed time.
How to read this page later
Every figure here has a timestamp attached because the API does not keep history. If you are reading this a week after 13 November 2026, assume visits and live players are both wrong and treat the ratio and the fixed fields as still valid.
The is it worth playing page reads these numbers as a buying decision, and the timeline covers the dates.



