World file / 2
Egypt and the frontier
There are two named worlds: Egyptian deserts and a Western frontier. The description gives no map, no region list and no distance between them.
The description names two worlds in one sentence: "scorching Egyptian deserts" and "a lawless Western frontier". That is the entire published geography. No map, no regions, no coordinates.

Desert
The official desert scene shows a group of riders on camels crossing open sand, with rock formations behind them and the game's wordmark across the top of the frame. It is the brightest of the three official images, and it is the one that reads as the game's front door.
Colours sampled from that frame run warm: sand yellows around #fbdea2 and #f8c47a, a reddish brown around #d48d55, and deep brown shade around #352a2e. If you have played for five minutes in a desert area, that palette will look familiar.
Frontier
The description's other half is a "lawless Western frontier". The official night scene shows two figures facing each other against blue and violet energy, which is a different palette entirely: #749ed9, #1a1e4e, #30488c, with a pale pink #cba0c5 in the mix.
That split is worth knowing before you judge a screenshot. This game does not have one look. A frame with cool blues and neon is as official as a frame with sand and camels.
Whether they connect
Not published. The description says the journey runs across both, which implies travel between them, but it gives no order, no distance and no transition. Anyone telling you "the desert is Act 1 and the frontier is Act 2" is guessing from the sentence order in a marketing blurb.
| Question | Answer |
|---|---|
| How many worlds? | two, both named |
| Which do you start in? | not stated |
| Is there travel between them? | "journey across" implies yes |
| Any region names? | none |
| Any map or coordinates? | none |
Third official scene
The remaining official image is a fight: two figures mid-action against blue and teal energy, sampled at #0e649b, #00255c, #4cd0e2. It does not belong to either world in particular, which makes it the best evidence that combat is a separate visual language from scenery.
Playing with two worlds
Servers cap at 25 players, which is small enough that a world feels populated rather than crowded. Two separate map spaces would split the population; pick whichever one your group is in.
The practical advice for a new player is to stop looking for a map and start looking for landmarks. The description gives you two themes to navigate by: sand and rock for one, timber and dust for the other. That is enough to know where you are.
The route page covers what to do once you are somewhere, and the numbers page covers how many people are there with you.


